Difference between revisions of "My wiki:JW, YS"

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= System description =
 
= System description =
</br>“Digital stress cleaner” is a system that is designed for disengagement of digital consumption. Due to the “attention economy”, digital products like “Tik Tok”, “Instagram” are designed to make users addicted to it and therefore users did not do productive work, which causes anxiety.
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“Digital stress cleaner” is a system that is designed for disengagement of digital consumption. Due to the “attention economy”, digital products like “Tik Tok”, “Instagram” are designed to make users addicted to it and therefore users did not do productive work, which causes anxiety.
  
 
</br>During study hours, this system will monitor user’s anxiety by using EDA (electrodermal activity). If the EDA shows the user is under stress, the system will give the user a signal which is sent by robotic arm(swing back and forth) This signal is a kindly reminder that the user is playing with the smartphone for too long and should hand in the smartphone to the designated area. The robotic arm which is mounted on the table, will then detect the smartphone by using IR distance sensor. If the user has put it to the designated area, the robotic arm will clamp it and put it into the container which will detect if the smartphone is within it by using pressure sensor. Then comes the gamification part: the LED matrix display will begin to draw one random point every two minutes. After the user has successfully concentrated on his/her work for a long time, the whole pattern will be shown, which will be different every time.
 
</br>During study hours, this system will monitor user’s anxiety by using EDA (electrodermal activity). If the EDA shows the user is under stress, the system will give the user a signal which is sent by robotic arm(swing back and forth) This signal is a kindly reminder that the user is playing with the smartphone for too long and should hand in the smartphone to the designated area. The robotic arm which is mounted on the table, will then detect the smartphone by using IR distance sensor. If the user has put it to the designated area, the robotic arm will clamp it and put it into the container which will detect if the smartphone is within it by using pressure sensor. Then comes the gamification part: the LED matrix display will begin to draw one random point every two minutes. After the user has successfully concentrated on his/her work for a long time, the whole pattern will be shown, which will be different every time.

Revision as of 10:55, 4 December 2020

System description

“Digital stress cleaner” is a system that is designed for disengagement of digital consumption. Due to the “attention economy”, digital products like “Tik Tok”, “Instagram” are designed to make users addicted to it and therefore users did not do productive work, which causes anxiety.


During study hours, this system will monitor user’s anxiety by using EDA (electrodermal activity). If the EDA shows the user is under stress, the system will give the user a signal which is sent by robotic arm(swing back and forth) This signal is a kindly reminder that the user is playing with the smartphone for too long and should hand in the smartphone to the designated area. The robotic arm which is mounted on the table, will then detect the smartphone by using IR distance sensor. If the user has put it to the designated area, the robotic arm will clamp it and put it into the container which will detect if the smartphone is within it by using pressure sensor. Then comes the gamification part: the LED matrix display will begin to draw one random point every two minutes. After the user has successfully concentrated on his/her work for a long time, the whole pattern will be shown, which will be different every time.


Annotation:

  1. The user’s mental state is normal by default. We assume stress is caused by compulsory checking of smartphone/ unstoppable consuming short videos, procrastination and so on.
  2. Users can set up when the study hour is. Before study hours begins, the user will turn on the robot arm, put on EDA devices and other preparation.
  3. This system does not require users to hand in their phones at the beginning or do not allow users to touch their phones like other time management applications, because users may need their phones when they encounter problems. It works like a monitor and only takes action when necessary.
  4. The container is equipped beside the table where it is not that easy reachable for users. But it is not far away for robotic arm.
  5. The gamification part is a reward. It works like other applications where trees can be planted. It is also an embodiment of the refreshed mental state.

System